Monday, September 28, 2015

All We Are Is Dust In The Wind


Particle WIP! At the end of my story, my character turns to ash and dust in the wind, so I created this simulation as a proof of concept. Particles are birthed from the surface of my character based on an animated color noise, and the faces of my character are deleted when the red color value gets above a certain point. I added in a POP wind node with some swirl and turbulence just to add some movement. It's a decent start, I think. I need to continue exploring how the character's surface is eliminated, possibly with a clip SOP, and also need to add in some layered particles to make it look like my character is really made of ash and dust before blowing away. But definitely a good start.

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