Thursday, October 29, 2015

More Wrinkles!


I finished the wrinkles on the old woman's face! She's looking nice and ancient now, but not too scary, which is what I was aiming for. Can't wait to start texturing her (and adding hair) to maker her really shine.

Friday, October 9, 2015

Flow Improvements!

Flipbook video

Pscale variation test render

Finally made some big improvements on my flow animation! I was having trouble with my previous technique when I went to test it with the curve force in my moving tree branch, so I had to research new methods. I stumbled upon this nifty method when looking at Houdini's curve force pop sample scene. It takes the particles from a flip fluid and runs them through a curve force pop, then adds some curl noise into the mix with pop force. I started playing around with this set-up using my own curves and parameters, and it's so much closer to what I've been looking for, and it can be comped under my tree branch much more easily. I'm really excited about how this is turning out now!

Monday, October 5, 2015

Particle Layers



Starting to layer more particles into my shatter simulation! I advected particles from a smoke simulation I did, and later I'm going to time shift them to start when the shatter hits the floor. Should look pretty cool!



My particle flow simulation is really starting to come together! I've got two particle simulations inside the tube here, and it's really starting to get that slithering feel that I want. Still more to do in terms of getting little swirls in there, but this is a big improvement already.

Thursday, October 1, 2015

Making My Lady Look Ancient


Just started going into ZBrush to add wrinkles and texture to my character's face. I'm not sure how far I'm going to push the wrinkles, since I'm not doing a photo realistic style and I still want my old lady to be sweet looking. She's starting to look less cartoon-y though, which I really like.