Friday, October 9, 2015

Flow Improvements!

Flipbook video

Pscale variation test render

Finally made some big improvements on my flow animation! I was having trouble with my previous technique when I went to test it with the curve force in my moving tree branch, so I had to research new methods. I stumbled upon this nifty method when looking at Houdini's curve force pop sample scene. It takes the particles from a flip fluid and runs them through a curve force pop, then adds some curl noise into the mix with pop force. I started playing around with this set-up using my own curves and parameters, and it's so much closer to what I've been looking for, and it can be comped under my tree branch much more easily. I'm really excited about how this is turning out now!

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