Saturday, February 20, 2016

Friday, January 15, 2016

Misc



Some more small updates! Awesome work done by my friends Amanda Tolentino (clothing textures) and Michael Rootare (lamp and crystal models)! I started playing around with shaders on the crystal and it's going to look so cool when it's finished.

Thursday, January 14, 2016

Flowers & Trees



Thought I'd share some awesome models and textures made for my garden! Models are by Arnald Andujar and textures are by Alice Gavish. I just finished rigging one of the flowers, and it's going to look so pretty when it blooms in my film!

Monday, November 30, 2015

More Test Renders



Better test renders! I did some tweaking on the particle debris by copy-stamping some geometry onto them, and did some test renders with the textures, displacements, and lighting. I tried caching out a version of the fracture that had smaller fracture pieces, but Houdini kept crashing... Not sure what I'm going to do about that yet but hopefully I can find a solution to that soon.

Sunday, November 29, 2015

Hand Crumble Test Render


First test render of the crumbling hands! I definitely need to make the particle debris larger, since it's very difficult to see here. Also have some kinks to work out with the normals. But given it's a simple test render I put together in about 5 minutes, I'm pretty happy with it. Lots of work left do though.


This is a flipbook of what the FX animation will look like. Thanks to Cat McDonnell for the character animation in this shot! Looks pretty sweet!

Tree Branch Test


Now that my crumble sim works, I've got more time to work on my tree model and rig. Here's a short test I did with a twisty tree branch moving along a flow path in Maya.

Hand Crumble


Finally got my crumbling hand simulation working! Been having trouble getting the fracture to stick with the deforming geometry, but I finally figured that out (after 3 weeks of intense google searches and a lot of fiddling around), and here are the results! Still have some small tweaking to do, and I have to add the debris back in, but it's ready just in time for render tests!